More often sprite now refers to a partially transparent two dimensional animation that is mapped onto a special plane in a 3D scene. Unlike a texture map, the sprite plane is always perpendicular to the axis emanating from the camera. The image can be scaled to simulate perspective, rotated two dimensionally, overlapped with other objects, and be occluded, but it can only be viewed from a single angle. This rendering method is also referred to as billboarding.... When the illusion works, viewers will not notice that the sprite is flat and always faces them. Often sprites are used to depict phenomena such as fire, smoke, small objects, small plants (like blades of grass), or special symbols (like "1-Up"), or object of any size where the angle of view does not appreciably change with respect to the rectilinear projection of the object (usually from a long distance). The sprite illusion can be exposed in video games by quickly changing the position of the camera while keeping the sprite in the center of the view. Sprites are also used extensively in particle effects and commonly represented pickups in early 3D games especially.This morning I discovered that roller coaster lingo is equally badass:
There are several different layouts of Suspended Looping Coasters although most feature a similar pattern. The ride starts by taking riders up a 33.3-metre (109 ft) chain hill. Once at the top, the train goes down a steep, banked turn to the right where it enters the first inversion element, a roll over. A roll over (also known as a Sea serpent roll) first features an Immelmann loop quickly followed by a Dive Loop. Upon exit from this element, the train goes up a hill which features some banking at the top before descending and approaching the ride's next inversion, a sidewinder. A sidewinder is similar to an Immelmann loop however it features a half loop followed by a half corkscrew (rather than an inline twist). From the exit of this sidewinder, the train goes into a sharp helix before entering the ride's final two inversions, inline twists. These two twists are followed one after the other. A banked curve to the right turns the train back around to face towards the station. At this point some models feature an additional helix to the left while others simply continue straight into the brake run. The standard model also has a relatively compact layout, providing for "footchoppers".Happy Labor Day, laborers. I think I pretty much maxed out on fun yesterday at Elitch Gardens, so today I am cleaning the apartment and working on my lines. New inspiration: Mae West.